Developer: BioWare
Developer: BioWare
Developer: BioWare
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: RPG
Release Date: March 8, 2011 (US)
Release Date: March 11, 2011 (UK)
Release Date: March 10, 2011 (AU)
M for Mature: Blood and Gore, Language, Sexual Content, Violence
PEGI: RP
OFLC: RP
Dragon Age II

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Developer: BioWare
Developer: BioWare
Developer: BioWare
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: RPG
Release Date: March 8, 2011 (US)
Release Date: March 11, 2011 (UK)
Release Date: March 10, 2011 (AU)
M for Mature: Blood and Gore, Language, Sexual Content, Violence
PEGI: RP
OFLC: RP

Dragon Age II Walkthrough & Strategy Guide

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Published: Jan 14, 2011

Dragon Age II Quests

Secondary: Fool's Gold

This quest is available to you only if you chose the Hero of Ferelden back story in the beginning, or don't have Nathaniel from a previous Origins save. Take note that heaving Fool's Gold upon your shoulders means not being able to do Finding Nathaniel in Act 3.

Approach Yevhen in Hightown who does not shy away from immediately bombarding you and Varric (if present) with scathing comments. The impetus for his vitriol is the fact that his sons are now missing, who've all been inspired by your previous conquests in the Deep Roads and have gone on to seek the same fame and glory. Agree to help the poor sod and head to the Deep Roads.

Not much has changed since your last visit. It's still inhabited by Hurlocks and various Darkspawn, all just biding their time until you next arrive, which is now. Emrys is the first among the sons you encounter down here. Looking a little dazed, he implores that you help his brothers, one of whom has turned mad with an insatiable lust for a special sword. However, you have time to only attend to one of the brothers; the other will die. Which will you choose?

Driven entirely by greed, we went after Iwan, who was not too far down from Emrys, although when you find him he's locked in a mad struggle against a bevy of Hurlock enemies. After imparting his appreciation just barely, you are free to question him and press him for the sword. The old dwarven adage of "Money talks" hasn't escaped iwan as he attempts to squeeze a few pretty pennies out of you. With Varric in the party, this process is far less painful and interesting. You receive the Golem Control Rod from Iwan and directions to the Golem that's just a little further down.

This Golem essentially falls under your control and fights the other hostile Golems on your behalf -- pretty neat. Despite the extra help, these enemy Golems are as tough as a walking fortress, able to withstand many hits and most schools of magic. Fortunately, their weakness lies in electricity-based spells. Their most notable attack is a AoE attack, the pre-attack ritual of which has them hugging themselves, collecting energy, and then expelling the energy all at once. The Golem encounters, however, fail at forecasting the difficulty of the next battle that involves a hodgepodge of Hurlocks, an Emissary, and an Ogre. These are all enemies you've faced before individually, but when rolled together in to a mean all-out assault the ordeal escalates to an orange level critical mass. Funnel all your efforts into taking out that Emissary first and foremost. Then, in one torrential sweep of AoE attacks take out the Hurlocks and pummel the Ogre.

Head towards the Treasure Cache, where you may possibly find some titillating things for the DPS nut and the Lyrium-Laced Barrel, then leave the area through the east exit. Return to Yehven, preparing to pick any of the conversation choices.