Secondary: Visit Gamlen
It's been a while since we'd heard from ol' Uncle Gamlen. Check up on the poor sod to make sure he hasn't rotten away all discreet like. But of course, this quest is just a trick to lure you into Gamlen's scheming hands. We don't paint a pleasant picture of the fellow, do we?
Secondary: Gamlen's Greatest Treasure
Inspect the crumpled note on his desk, to which Gamlen responds with undisguised alarm, opening up the opportunity to start this quest. Attempt to prod Gamlen for more information on the note only to be met with increasing yet characteristic antagonism. Looks like you may just have to investigate the matter yourself. Start the search in Darktown, where you'll find Mekel. He's mistaken you for Gamlen's messenger, but no matter how kindly you take to his impetuous attitude a fight is bound to break out, though conveniently, these tight quarters are conducive to AoE showers. Pick up the Wallop Mallet from Melek's lifeless body and return to Gamlen.
Gamlen fondly remembers his own Wallop Mallet, which is hung proudly on the wall. Inspect it and travel to the elven alienage to examine the great tree in the center. As fate would have it, a note from a mysterious stranger falls into your hand, urging you to the Docks, where you the quest marker points to a Smetty's Fish Guttery. It's becoming all too clear that the whole thing stinks of a trap, and a search through the warehouse confirms your gut instincts. The warehouse is entirely too quiet, but upon inspecting Shipment 1023 the party is besieged by a huge ambush party. A note on the body of the Commander bolsters the creeping suspicion that perhaps there are some dangerous people out for Gamlen's blood.
A new location, The Sink, pops up in the Free Marches at this point and beckons you to explore it. Your purpose in here is to work your way south of the map, where you meet someone quite unexpected. The altercation escalates into an all-out fisticuffs affair with Veld rallying his huge band of Mercenaries to fight by his side. The area quickly transforms into a giant cluster of madness, where you'll need to launch repeated AoE assaults to subdue Veld and his impressive number of men.
Following the battle, you can choose to help Charade reconcile the tenuous relationship with her father, or succumb to greed and insist on taking the gem. The latter obviously gives you a more tangible reward rather than a mere joyful reunion of kin and blood, but also slightly miffs Fenris. Drop by Gamlen's one last time to conclude the quest.
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