We first saw Bullet Witch nearly three months ago at Atari's Las Vegas event, and Cavia's shooter was still a work in progress. Given the slate of titles that Japanese developers have been working on for the Xbox 360, such as Ninety-Nine Nights and Blue Dragon, it's good to see that a publisher besides Microsoft is also interested in putting out games for the hardware. The game's been out in Japan for a few months now, but Western localization teams are hard at work getting the game tweaked for a release outside of the land of the rising sun. We got some face time with the game's heroine, Alicia, last week when Atari brought the title to our office.

Suffice it to say that the game's post-apocalyptic setting will punch gamers in the face. Starting in 2007, the proverbial fit hits the shan. First, there's earthquakes on the West Coast that kill over a quarter million people (no MGS 4 for us? Am cry). Then, there are massive floods in 2008 on the East Coast. Then a nuke goes off in the Middle East in 2009. Then, things just get worse and worse and worse, and then, some weird skinless demons show up and start preying on people. It's 2013 when the action kicks off, and for lack of a better term, humanity's totally effed at this point.


During the opening cinematic, four civilians run away from a group of demonic soldiers, complete with Sarge-helmets. Three of them are gunned down, and the last survivor begs for the chance to pray before they kill him. The demons scoff and kill him immediately, thus establishing them as really evil dudes. It's then that we get a glimpse of our heroine, Alicia. After some expository dialogue (so far, the demons' voice acting is Skinemax quality), players then get to pump copious amounts of lead into their evil asses.

Alicia's the latest in a line of badass heroines in the same vein as Lara Croft and Rayne. Let's just pray that Uwe Boll doesn't get any bright ideas. Armed with a gun that slightly resembles a broom, Alicia is armed to the teeth with a variety of both ammunitions and some sorcery skills that play with the game's heavily physics-dependent engine. It seems that players will, in an RPG-like move, have the choice of where to put their upgrade points that they'll earn at the end of each level. If they want to put more emphasis on Alicia's guns and firepower, they'll be able to do so. If they'd like to beef up her spells, they'll also have that option.