Wolfenstein Walkthrough
Part One | Part Two | Part Three | Part Four | Part Five |
The end result of this interaction at the altar is that you'll be granted a new power to use while in Veil mode. This option is called Mire, and it slows down time when activated, allowing you to move in realtime throughout. This is extra useful, and now, the game will show you precisely how it's supposed to be used, forcing you to run through a gauntlet of puzzles. The first you encounter are walls that will smash you to bits. Simply slow down time to run through them with ease. The other type of puzzle that you'll encounter, multiple times in fact, are these arrow-shooting devices which shoot from one side, and then the other, over and over again. By slowing down time, you can bob and weave through with ease. Otherwise, this test of your mettle will only last a few brief moments. Before you know it, you'll find yourself back in a "normal" section of the mine.
Work your way rightward, jumping atop a fallen pillar to proceed down the otherwise completely linear passageway before you. You'll see a large opening on your right, which will allow you to continue with the mission at hand, but first, continue down the path until you come across a great chasm that would be impossible to cross. At your feet, you should see $500 worth of Gold for you to acquire (10/11). With that in hand, backtrack to the aforementioned opening and walk forward, towards the bridge. To cross this bridge, which will begin crumbling as soon as you approach it, activate your Veil and then activate Mire. You'll still need to run over the bridge (not walk), and you'll need to bob and weave even with time slowed down, but crossing this bridge isn't nearly as hard as it may initially seem. Once on the other side of the bridge, be sure to snag the Intel sitting on your left (5/6) before proceeding up the short staircase towards the horizontal flaming pillar.
When you reach the flames, you'll be forced to head rightward. The circular room you find yourself in presents you with a bit of a quandary, albeit a simple one to overcome. There's a temperamental door on the far side of the room. As you approach the center of the room, the door gets higher and higher, but when you walk towards it, the door suddenly shuts. The key, of course, is to use your now-familiar Veil-Mire combination to dash through the door before it closes. On the other side of the door is a Nazi-ridden corridor. If it's too dark, consider turning Veil on, though none of the enemies you encounter here will be of the supernatural variety. Once you've cut down the defending Nazi soldiers, you can approach the device they were guarding. This device must be destroyed, so approach it and follow the on-screen prompt to plant dynamite on it. Once the dynamite explodes, you're free to leave the Dig Site. Just be sure to distance yourself from the dynamite-strapped device before it explodes, or it may just take you with it.
Of course, leaving isn't quite as easy as it sounds. You'll need to backtrack a ways, all the way to where the bridge was that you crossed (that bridge, as you know, no longer exists). It's at this point that you will meet all new enemy resistance streaming from the direction you're going to have to head, which is to your left once you come out of the tunnel in front of the bridge. Fend off Nazi soldiers as they appear, using cover whenever possible. As you enter the tunnel where the Nazis will make their last stand on this map, you'll come across the final two items of the mission. When you see a red explosive barrel sitting in front of some shabby wood blocking a blue-colored location, shoot it out and grab the Gold you find there, worth $250 (11/11). In addition, you'll want to keep an extra close eye out on the left wall as you move forward through the tunnel, since the final piece of Intel can also be found there (6/6).
When you finally emerge from the tunnel, you'll find yourself back at an early, early part of the stage. There's an elevator lift ahead and to the left -- you ignored this earlier because it wasn't functioning, but now, it'll prove to be your only conduit out of this place. Of course, a new, fresh contingent of Nazi soldiers, possibly numbering six or more, will be guarding the area. Ultimately, you'll want to steamroll through these foes and hit the switch on the elevator to make your grand escape. If you missed it earlier, you'll also want to make sure you grab the MP43 machinegun from the table on your left. Don't leave without it!
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