Chime (X360)
Developer: Zoe Mode
Developer: Zoe Mode
Developer: Zoe Mode
Genre: Music Action
Release Date: February 3, 2010 (US)
Release Date: February 3, 2010 (US)
Release Date: February 3, 2010 (US)
Chime
Chime (X360)

View All 1 Videos
Developer: Zoe Mode
Developer: Zoe Mode
Developer: Zoe Mode
Genre: Music Action
Release Date: February 3, 2010 (US)
Release Date: February 3, 2010 (US)
Release Date: February 3, 2010 (US)
Bookmark and Share

Chime

Chime mixes up the addictive action of puzzle games like Tetris with elements of music synthesizing. You arrange note blocks on a grid which form patterns of sound, then secure them by surrounding them with other blocks, intensifying the audio and creating new melodies as you play. As you build larger block segments (quads) and cover the grid, the combo meter starts and the underlying song develops in full. But take care – if you build yourself into a corner, the blocks shatter and the music dies.


Editions

Chime (X360)

Release Region: United States
Release Date: February 3, 2010
Publisher: Valcon Games

Also available on: PC, PlayStation 3

Specifications

Release Medium

815 MB download

Multiplayer

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

  • Intriguing block puzzler: Rotate and place shapes to form quads of 3×3 or more to fill your grid before the time runs out.
  • Music tracks from world-renowned musicians: Chime features music by Moby, Paul Hartnoll (Orbital), and more.
  • Remix music tracks: Fill the grid to alter the track loop, place pieces to play notes, and create quads to trigger a range of song samples.
  • Unlimited replay value: Keep reaching 100% and resetting the grid to continue playing and beat your high score.
  • Five unique levels: Each level is made up of its own music, grid, and shape sets.
  • Time mode: Choose between three different levels of difficulty, based on time limit.
  • Free-play mode: Play for the sake of making music with no time pressure.
  • Charitable donation: All Zoë Mode's services are provided at no cost to OneBigGame, and all Zoë Mode's royalties (a minimum of 60 percent of the purchase price) are donated to the OneBigGame charity initiative. OneBigGame always aims to donate a minimum of 80% of all donations to its charity partners Save the Children and Starlight Children's foundation.

Around the Network