Cory Davis: In the single-player game, the players take on the role of Ethan Thomas, a former police officer battling with his inner demons as well also those that surround him in the game universe. In multiplayer, gamers have the choice of choosing to play a similar role (a cop) or they can be a thug trained in the art of street violence and crime. The opportunity to play as one of these thugs is every Condemned fan's dream (that and clubbing a buddy with a pipe), or at least it was mine after experiencing the first game.
Our combat system is also unique in many ways and balanced specifically for multiplayer. We have special combo moves, our block system is unique, and our two main classes have some differences that make the gameplay interesting when competing head-to-head. We also have retained the finishing move system that was so popular from the first Condemned, and I have to say... using it on a real person in a competitive environment really puts the icing on the cake.
GameSpy: What melee weapons are unique for multiplayer?
Cayle George: Multiplayer has handpicked the best weapons from the single player campaign and brought them to the head to head arena. Massively destructive blunt trauma is the norm -- drive shafts, sledgehammers, baseball bats, lead pipes, the list goes on and on. Meat hooks and cleavers eviscerate, while Molotov cocktails are a great way to toast your opponents. One of the best features in Condemned 2: Bloodshot is the ability to throw weapons. Nailing an enemy with a brick from thirty yards can be very satisfying.
Depending upon the game mode, melee combat is often mixed with ranged weapons such as firearms. While a shotgun can be very effective, and on paper may seem overpowering, a driveshaft to the face can do plenty of damage too.