Publisher: SEGA
Publisher: SEGA
Genre: Action
Release Date: March 12, 2008 (US)
Release Date: April 4, 2008 (UK)
Release Date: March 13, 2008 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language, Use of Drugs and Alcohol
PEGI: 18+
Condemned 2: Bloodshot

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Publisher: SEGA
Publisher: SEGA
Genre: Action
Release Date: March 12, 2008 (US)
Release Date: April 4, 2008 (UK)
Release Date: March 13, 2008 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language, Use of Drugs and Alcohol
PEGI: 18+

Condemned 2: Bloodshot Walkthrough & Strategy Guide

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Published: Jan 2, 2008

Condemned 2 Basics

Combat Forensics Other Objectives Weapons >>

Combos

While most enemies in Condemned 2: Bloodshot can be taken out with a few good swings of a 2x4, there is a combo system in place to spice things up a bit. You should become familiar with the Advanced Attacks listed in the Strategies and Tips section of the pause screen (Hook Attack, Sprint Attack, Kick Attack, Block, Firearm Melee and Parry) in case you find yourself without a weapon (or without ammo).

Kicks and punches can be linked together to form combos, which will deal more damage than normal attacks. These can be initiated with bare hands or with melee weapons. We found the Parry Counter (Block then Punch) particularly useful. Alternating blocks with punches repeatedly is the best way to ensure you don't take damage while brawling.

Blocks must be timed to be effective-begin a block just as an enemy attacks or your block will be ineffective.

Several combo attacks involving kicks can be unlocked after beating Mission 7 and receiving the Steel Toe Boots. To perform these combos you'll need to aim your kicks just right (at an enemy's feet, for example for the Toe Stomp Combo).

Chain Attacks
The apex of hand-to-hand combat are Chain Attacks, which, when initiated, require a series of buttons to be pressed at timed increments. These attacks do a great deal of damage, but can only be performed if at least one segment of the Chain Attack meter is filled. The Chain Attack meter can be filled by killing enemies, and the total number of segments can be increased by performing Chain Attacks.

The type of Chain Attack you perform depends on the size of your Chain Attack meter. Level 1 attacks deal a head blow, Level 2 attacks allow you to break and arm or leg, and Level 3 attacks result in an instant kill.

Environmental Kills

In the tradition of Mortal Kombat, a finishing move can be performed on a dazed (kneeling) enemy. If an enemy is dazed, any additional hit will be lethal, but if you initiate an Environmental Kill you'll fill your Chain Attack meter a bit more than you would otherwise.

Press the ANALOG TRIGGERS to grab an enemy and walk him or her to a nearby skull icon that appears on your HUD. If you don't reach an icon within a few seconds, the enemy will escape your grasp.

In certain sections of the game, you may perform a no-kill attack on dazed enemies in order to fulfill an optional objective (such as the "don't kill any guards" objective in the City Museum).

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