Publisher: SEGA
Publisher: SEGA
Genre: Action
Release Date: March 12, 2008 (US)
Release Date: April 4, 2008 (UK)
Release Date: March 13, 2008 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language, Use of Drugs and Alcohol
PEGI: 18+
Condemned 2: Bloodshot

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Publisher: SEGA
Publisher: SEGA
Genre: Action
Release Date: March 12, 2008 (US)
Release Date: April 4, 2008 (UK)
Release Date: March 13, 2008 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language, Use of Drugs and Alcohol
PEGI: 18+

Condemned 2: Bloodshot Walkthrough & Strategy Guide

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Published: Jan 2, 2008

Condemned 2 Walkthrough

<< Mission 8 Mission 9 Mission 10 Mission 11 >>

Mission 10: The Junk Barge (cont.)

OPTIONAL OBJECTIVE
Photograph news van door

Just get a clear shot of the van door-no need to over-think this one.

Enter the ship's interior through the hatch and go out on the catwalk and you'll get another opportunity for a Response (6/8).

Drop down into the junkyard arena and sprint up the ramp (or use the ladder) to get up to the raised area. The crows nest at the top of a ladder holds a control panel by which you can lift the metal enemies into a trash compactor, one at a time.

You'll have to lose any trailing enemies before ascending to the crow's nest each time, or they will toss junk at you from the raised area below.

You can move the magnetic beam around or just leave it by the trash compactor-the monsters will eventually run through the beam. Activate it when they are under it and move them to compactor on the left.

You'll receive a Response (7/8) opportunity after killing the first one. In the tunnels directly below the magnet controls there is first aid and an Oro Crossbow (this can be used to kill one enemy). If the metal monsters begin tossing stuff at you, just go down and run a few laps around the junk to confuse them and get them off your back.

There are five sonic devices in this room which you'll be able to destroy after the monsters are disposed of. 3 can be conveniently destroyed using the pipe fitting pile as ammo on top of the magnet control platform. Just to the left of the controls is one Emitter (2/6).

Another Emitter (3/6) is above the pipes on the wall behind the controls. Between two vents above and to the right of this is another Emitter (4/6).

Go down to the ground level. There is a door that leads to where Rosa is hiding that opens once the monsters are gone. On the walls to the right and left of this door are two more devices. Toss some junk at the Emitter (5/6) high up above the pipes on the left side (the wall that the trash compactor lies beside) to destroy it. High up on the wall on the right (if facing Rosa's compartment) is the final Emitter (6/6). Hit it with junk or use your crossbow if you still have a bolt.

Enter Rosa's room and you'll have a chance to make your final Response (8/8). Go up the ladder and across the catwalk.

The final portion of the level is a shooting mini-game where you'll have unlimited ammo. Hold down the trigger and shoot at the oncoming critters as they appear in the doorway.

Look out for junk-tossing creatures high on the left, and be sure to take out any that approach you immediately.

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