Secondary: Night Terrors
Night Terrors is initiated by reading a letter by the same name on your writing desk. In it, Arianni requests you to see her at the alienage in Lowtown, though such requests never bode well for the undertaking to come. Arianni's worried visage is backed by her grave news concerning none other than Feynriel, who seems to be missing again and, according to the Keeper, is dabbling in dangerous magic. What a troublesome boy.
As far as we can tell, your dialogue decisions are for more investigative purposes during the extensive briefing preceding the proper quest and have no direct consequences. This continuation of sorts of the Wayward Son quest plunges you into a terrifying realm of magic that will pit you against a powerful demonic foe. As an aside, having Anders in the party will add an interesting layer of intrigue to unwinding the story here.
Optional tasks:
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