At the tail end of last week MTV Multiplayer caught up with Sega's Matthew Hickman, who was demoing a new level from Obsidian's previously delayed Alpha Protocol. After checking out the new content, Hickman was asked how the extra development time has been used since the game was first unceremoniously bumped from October of last year to "spring 2010."

Not only did he respond with what changes are being made, he also mentioned that the game has been delayed again, this time with a release timeframe of "summer 2010".
"We had a few reasons for doing it. One: We wanted to position it better, give it a lot of time. The main reason: We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game.

"We added a couple of other things. Tweaks in lighting here and there, added the inventory comparison screen so you can compare what you're buying to what you have equipped. Just bringing the whole quality level up."
We'll save judgment until close to the game's release, but do you think that delays of this kind only serve to dampen gamers' interest levels?

Hey buddy, there's more time for target practice if you need it.


Bryn says: The MTV piece laments the game's graphics as being "raw" and cites AI issues that still need to be worked out. Is it just me, or is Alpha Protocol slipping down your list of games to get excited about? Summer 2010 isn't that far away, and it sounds like there's still a lot of work to be done. Fingers crossed for this one.