Developer: Square Enix
Developer: Square Enix
Developer: Square Enix
Publisher: Square Enix
Publisher: Square Enix
Genre: RPG
Release Date: November 20, 2008 (US)
Release Date: November 20, 2008 (UK)
Release Date: November 20, 2008 (AU)
M for Mature: Blood, Language, Suggestive Themes, Violence
PEGI: RP
The Last Remnant

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Developer: Square Enix
Developer: Square Enix
Developer: Square Enix
Publisher: Square Enix
Publisher: Square Enix
Genre: RPG
Release Date: November 20, 2008 (US)
Release Date: November 20, 2008 (UK)
Release Date: November 20, 2008 (AU)
M for Mature: Blood, Language, Suggestive Themes, Violence
PEGI: RP

The Last Remnant Walkthrough & Strategy Guide

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Published: Jan 13, 2009

The Last Remant Walkthrough

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Base 2
Items
None

As was true of the first base, your assault on the second one will begin with you battling troops outside castle walls. There are seven units at the start of this particular battle.



Seven units? Not good!


Zuido the... philosopher?

The plan of attack that worked with the first base needs no tweaking, so go into battle the same way and anticipate a reasonably easy victory if you don't get careless. The escort units should fall easily, perhaps as quickly as the first round. The special squads are fairly weak defensively but can deal out a lot of damage if you let them stick around too long... so don't. Also like before, you can expect more soldiers to pour in on the enemy's side throughout the course of the battle, but don't feel overwhelmed. They'll be toast soon.

Once you emerge from the battle victorious, there's a cutscene and then you're taken directly to a boss confrontation (again without the ability to save first).

Boss Battle: Zuido

This fight isn't really all that different from the boss battle in the first base. You'll start with six units to tend to, and should take care of Zuido last. Focus on taking care of the weaker units, with a special emphasis on the ones that can use magical attacks (they're the units with the bigger ears, if you're having trouble telling everyone apart).

Once it's down to just you and Zuido, things should go fairly smoothly... just as long as you haven't lost too many units by then. Of course, that's the key: keep your health up throughout the whole fight. If you don't, you'll find that Zuido will take down one of your units each round. If you've already lost your most powerful healers, he'll make short work of you. Otherwise, the fight should simply be a matter of endurance and you should be able to win if you can survive through another 10 or 20 turns.

When you win, you'll receive lots of treasure and head back to the world map in fine shape to tackle the third base, or to tackle some quests if you're finding the battles too difficult. Also: talk to the Duke of Ghor.

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