Tom Clancy's EndWar is easily one of the most intriguing stabs at bringing the RTS genres to consoles (as our prior previews purport) so during Ubisoft's annual Ubi Days event we sought a deeper perspective. Already armed with the knowledge of EndWar's innovative voice-command system, we consulted with Creative Director Michael de Plater on the balance between EndWar's three factions, some of their cool new tricks and battle maneuvers, and even the difficulties of getting EndWar's voice recognition to deal with accented speech.

Romance of the Three Kingdoms

EndWar's story is more speculative than realistic. With the elimination of nuclear weapons as a viable avenue for war-making due to advanced missile-defense systems, what should have been the end of all war acts as a catalyst for a massive world war focused primarily on ground-based infantry assaults. Deprived of the long-range capabilities that nukes afford, the major continents of the world band together to form three distinct yet unsurprisingly familiar factions: the United States, Europe and Russia.

Each of these factions is designed to have a specific flavor all their own, so while the Russians use cumbersome, heavy units, the Europeans specialize in quick, light units... with the U.S. forces falling somewhere in the middle. On the battlefield, these differences are instantly apparent just by looking at a faction's units, and the spiky cow-catcher-looking ram on the front of Russian tanks marks them as the bruisers of the bunch.


Indubitably Intuitive

A few new tweaks have been made to EndWar's innovative voice-command system that seem to streamline things even further. We've already seen how nearly effortless it is to issue orders to troops in the field using EndWar's vocal controls, so we asked Mr. de Plater to show us what had changed since our last visit.

First, developer Ubisoft Shanghai has added a new feature for selecting multiple units without actually grouping them together (sort of like a temporary group) that has some surprising benefits. When you name your unit, you can include additional units by simply saying "plus" followed by the next unit's name. What is clever here is that units that can interact with each other will do so automatically when using the "plus" command, so if you select a group of infantrymen and "plus" a troop transport, the infantry will automatically load themselves aboard the transport in preparation for roll-out.

In addition, calling out "sit-rep" at any time will bring up a detailed tactical map which features movement ranges and line-of-sight ranges for all of your units.