Bayonetta (X360)
Developer: PlatinumGames
Developer: PlatinumGames
Developer: PlatinumGames
Publisher: SEGA
Publisher: SEGA
Genre: Action
Release Date: January 5, 2010 (US)
Release Date: January 8, 2010 (UK)
Release Date: January 7, 2010 (AU)
M for Mature: Blood and Gore, Intense Violence, Partial Nudity, Strong Language, Suggestive Themes
PEGI: 18+
Bayonetta
Bayonetta (X360)

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Developer: PlatinumGames
Developer: PlatinumGames
Developer: PlatinumGames
Publisher: SEGA
Publisher: SEGA
Genre: Action
Release Date: January 5, 2010 (US)
Release Date: January 8, 2010 (UK)
Release Date: January 7, 2010 (AU)
M for Mature: Blood and Gore, Intense Violence, Partial Nudity, Strong Language, Suggestive Themes
PEGI: 18+

Bayonetta Walkthrough & Strategy Guide

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Published: Jan 1, 2010

Bayonetta Walkthrough

12

Epilogue: Requiem

We kick things off with a breakneck action sequence. This is a lot like Route 666, and it's mostly reflexes, so there's not much we can say to help you out. Try to dodge and get Witch Time so you can hit the fireballs back at your foes.

Eventually you land on foot on a gold pillar. Run in beast form all the way to the end so it doesn't crumble under you. At the end, you have to run up Jubileus' hair.

Alfheim

Once you get up the statue a bit, run back down the rocket to find the portal. This is the last challenge. It's a Wicked Weave challenge, you know the deal. PKP, or PPKKK.

The first phase of the fight with Jubileus isn't too hard. When she thrusts her hair down, attack the red jewels. The fireballs help for getting Witch Time. The small enemies that are spawned here can be killed, but they're a waste of time. Learn to dodge her occasional punches. If you can dodge the third punch accurately you can get Witch Time and do some very heavy damage to the fist.

Now there's lava around the outside of the shell. Just follow the path straight across, beating up all the hair gems you come across. You'll have to time your jumps between lava spurts and use the dodge to cross faster. It can be tricky, but it gets easier from here. At the end, you'll get the opportunity to do a series of jumps to reach the face. Land some punches on the face, and you'll stun her and have the chance to land a few more.