Wolfenstein Walkthrough
Part One | Part Two | Part Three | Part Four | Part Five |
Now it's time to look at the control room on your left, which will contain not one, but two separate banes of your existence. Not only will you find a Nazi priest here, but you'll also find some of his obnoxious stealth soldier friends, the ones we first ran into way earlier in the corridors of the Nazi-controlled hospital. Because the Nazi priest can theoretically shield these stealth enemies, your best bet is to take him out quickly with Empower. In fact, using Empower will allow you to see and quickly cut down the stealth soldiers as well. If these guys are bothering you, the same technique we used earlier still applies here -- get yourself into a corner so that they can't flank you, and wait for them to come towards you. When all is quiet, be sure to grab the Intel from a desk on the raised section of the laboratory, and then press through the door on the far side to continue (7/8).
As soon as you enter this next hallway, you'll be forced leftward, where you'll encounter yet another detachment of elite SS soldiers. These guys will require you to use whatever scant cover is around you in order to protect yourself from the incessant gunfire coming at you from the far side of the corridor. Be certain that you grab the Gold, $100 worth, from the right side of the corridor as you move forward (20/21). Eventually, your screen will turn gray once more, and you might find yourself at a loss, since a blue shielded barrier keeps you from the room with the anti-Veil device on your right. The idea is to stand on the far end of the corridor, directly in front of the shielded door. Use Empower to shoot the anti-Veil device, as well as the red explosive barrel within the confines of that entrapped room. This will damage, but not destroy, the shielded door's mechanism, forcing it to flicker every now and then. This should be a familiar quandary for you -- use Mire to get through the door when it flickers, and you can then emerge from the other side of this small room.
This next room seems vacant, but as you'll soon learn, it's anything but. The only way out of this room is via an elevator, but it hasn't yet arrived. What will arrive as you traverse this room is groups of enemies out for blood, coming from both behind the shielded door, and from various corridors around the room -- some will even pour in from the very elevator you'll need to reach the area above. Your primary concerns here are the two Nazi priests that arrive on the scene, who can easily shield the flamethrower-equipped enemy, and all other lesser foes as well. This is, of course, in addition to their devastating attacks. Thankfully, this room will represent the final close-quarters melee you'll have to deal with at the Air Field, so once you're able to access the elevator, thank your lucky stars. You're almost out of here.
We say almost, because we still have to get onto the Zeppelin parked nearby to begin Wolfenstein's endgame. There's good news to be found too, though. As soon as you arrive where the elevator deposits you, you'll see a familiar face in front of you, a black market vendor. And better yet, sitting on the ground near him is a silver case containing $500 in Gold, the final monetary haul you'll find in the entire game (21/21). Utilize this opportunity to make any last minute purchases you need to make, as this represents the absolute final time you'll get to upgrade your weapon. So if you've been hording money for no reason, now's the time to spend all of that cash. When you're done, you can then emerge in the gigantic Zeppelin hangar ahead, where a rather robust batch of enemies await.
Getting to the far side of the hangar is somewhat of a no-brainer, but in premise, it's a lot harder than it seems. The approach you need to take here is a patient, methodical one. You can initiate hostilities here, preferably with the two gun-wielding mechanics on your right, but after that, anything can happen. As you cross the catwalk ahead to the far end of the hangar, you'll encounter all sorts of nasty enemies. Try to prime your entrance to the far side of the hangar with potato mashers, which should fell a majority of the enemies you encounter. Then, work your way rightward to some stairs leading up. Ultimately, you need to head to the very top of the stairs, to a room full of primitive controls and computers. Using a control here, you can lower a bridge leading to the Zeppelin, which allows you to begin Wolfenstein's endgame in earnest. However, getting to this spot is tough, because you'll find yourself getting shot from all angles. Move slowly, use Veil powers when necessary, and keep an eye out for any wily enemies taking potshots at you. And absolutely, positively don't neglect to grab the Intel from a control panel to the right of the control that lowers the bridge to the Zeppelin before leaving (8/8).
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