Publisher: Activision
Publisher: Activision
Genre: Shooter
Release Date: August 18, 2009 (US)
Release Date: August 21, 2009 (UK)
Release Date: August 19, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Language
PEGI: 18+
Wolfenstein

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Publisher: Activision
Publisher: Activision
Genre: Shooter
Release Date: August 18, 2009 (US)
Release Date: August 21, 2009 (UK)
Release Date: August 19, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Language
PEGI: 18+

Wolfenstein Walkthrough & Strategy Guide

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Published: Jan 26, 2009

Wolfenstein Walkthrough

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Mission Nine: Zeppelin

At the outset of this mission, you won't begin within the confines of the Nazi Zeppelin itself. Rather, you'll start atop a smaller blimp that's been sent up to resupply the Zeppelin. This blimp's outer deck is occupied by a few airmen that have absolutely no idea you're there. So, with the help of your scoped Kar98, you should be able to get out a few headshots without the enemy being any wiser as to your position. Thankfully, there are only a few thugs around you, and your time on this supply blimp will be short-lived. As soon as you can, veer rightward over a ramp connecting to the Zeppelin itself, at which point the supply ship will fly off, stranding you on this Nazi aircraft. And it's quite hostile, indeed.

Truth be told, you can clear out a considerable amount of early resistance from the Zeppelin itself by shooting down on it from the supply blimp, but it's not entirely necessary. If that makes you feel more comfortable however, find a good piece of cover and begin shooting down on the enemies on the Zeppelin. Then, move across the bridge. Either way, once you're on the Zeppelin and the supply blimp has taken off, you can deal with any residual enemies in your vicinity, and then swing leftward down another ramp, where more enemies can be engaged in battle.

As you go down this ramp, have your weapon at the ready. Plenty of soldiers are working their way around boxes and crates below, and you'll need to take care of them quickly. However, the biggest threat will bust through the right wall as soon as you go down the ramp. This heavily-armed soldier, as you know by now, is a force to be reckoned with. Kill him the old-fashioned way, or shoot the devices on his shoulders and back to force his suit to explode. Either way, once he's felled, you can then take care of any remaining adversaries before bearing rightward through the hole in the wall the armored soldier earlier created. As you do, be sure to grab the Intel sitting on a box ahead of you and to the right (1/9).

From here, you can press forward and down a short staircase on your right. In fact, from here, you can follow a lengthy, linear series of corridors and staircases leading ever-downward into the depths of the Zeppelin. And better yet, while you're following this linear series of corridors and staircases, you won't run into any hostile enemies. Sure, you may run into a defenseless scientist or two, but no one wielding a gun. So for the time being, all will be quiet. However, when you emerge in a room with a more wide-open area on your left, you're going to run into a fairly large detachment of enemies, so get ready for a battle. And before you fight, be absolutely certain you grab the Intel from the wall just to the right of the previous doorway (2/9).

As you assault the enemies traversing the series of catwalks on your left, you should do so with an automatic weapon, like an MP43. The reason for this is actually simple -- the soldiers here walk lockstep with one another in a tight group, so you can spray the group with your assault rifle and theoretically take them all out at once without them having the chance to respond. If you aren't able to do this, a wrench is going to be thrown in the wheels of your plan, not only because the enemies will scatter behind cover, but because they will be helped by the nearby Nazi priest, who you will also have to take out. Either way, this contingent of enemies will be downed before long. As you go along the catwalk, you can head leftward to continue, but not quite yet. In order to ultimately proceed in that direction, you must first get the elevator to appear in that shaft. And we know just how to do that.

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