Developer: Treyarch
Developer: Treyarch
Developer: Treyarch
Publisher: Activision
Publisher: Activision
Genre: Shooter
Release Date: November 4, 2008 (US)
Release Date: October 31, 2008 (UK)
Release Date: November 19, 2008 (AU)
T for Teen: Alcohol Reference, Mild Language, Violence
PEGI: RP
OFLC: M
Quantum of Solace

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Developer: Treyarch
Developer: Treyarch
Developer: Treyarch
Publisher: Activision
Publisher: Activision
Genre: Shooter
Release Date: November 4, 2008 (US)
Release Date: October 31, 2008 (UK)
Release Date: November 19, 2008 (AU)
T for Teen: Alcohol Reference, Mild Language, Violence
PEGI: RP
OFLC: M

Quantum of Solace Walkthrough & Strategy Guide

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Published: Jan 25, 2008

Quantum of Solace Walkthrough

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Siena (cont.)

Once the door blows open, make sure to loot again, since you can grab an SAF 9mm ARO Scope before you leave this room. Heading down the hall you'll notice some red flashing lights just before some mines go off as Mitchell heads through a side door, but the effect is mostly atmospheric.

The only problem is that shortly thereafter everything starts collapsing, and a timer kicks in. Shoot a guy in the face. Then you'll need to do a quick over-under move: rubble falls, so you hit Y to climb over; more rubble falls, but clearly this time B to duck is the right move. After that you end up at a ladder and are pretty much home free...

...to the street, that is. Your position behind a potted plant is one to be vacated as soon as possible. Head to the first watermelon crate. This fight is not terribly tricky, but you need to keep active or they'll start throwing grenades.

The guy up in the window is just obnoxious, so take him as early as you can. Another useful early shot is the tank on the right. If you pop it early enough, it will keep another guy from waltzing out of that corner, even though it only stuns the one already shooting at you.

Cell Phone 1
Kick off this level's cell phone hunt by going to the café behind you after killing all those guys from your watermelony post. Grab it off the table and you'll learn that a spare firearm (to be used by your enemies in case you survived the chase thus far) is hidden "in the apartment on the top floor of the building beyond the marketplace."

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