Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Publisher: Ubisoft
Publisher: Ubisoft
Genre: Action
Release Date: April 13, 2010 (US)
Release Date: April 16, 2010 (UK)
Release Date: April 15, 2010 (AU)
M for Mature: Blood, Drug Reference, Intense Violence, Sexual Themes, Strong Language
PEGI: RP
OFLC: RP
Tom Clancy's Splinter Cell: Conviction

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Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Publisher: Ubisoft
Publisher: Ubisoft
Genre: Action
Release Date: April 13, 2010 (US)
Release Date: April 16, 2010 (UK)
Release Date: April 15, 2010 (AU)
M for Mature: Blood, Drug Reference, Intense Violence, Sexual Themes, Strong Language
PEGI: RP
OFLC: RP

Tom Clancy's Splinter Cell: Conviction Walkthrough & Strategy Guide

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Published: Jan 13, 2010

Splinter Cell: Conviction Co-Op Walkthrough

Scene 1: St. Petersburg Banya

Unlike in the last two installments (Chaos Theory and Double Agent), Conviction has a cooperative two-player story mode whose events occur before those of the single-player story mode. The heroes here have actual names and faces, too: John Drake Archer (a Third Echelon agent), and Mikahil Loskov Kestrel (a Voron agent).

Archer and Kestrel's first job is to raid a bathhouse-and-nightclub spot where local gangsters with juicy information like to hang out.

For the first chapter (Canal Entrance), reach the security room on the top floor, and do a dual EMP action on the floor panel to knock out the main lights, and then follow the waypoint marker to reach the next section.

For the second chapter (Steam Baths), do a dual door breach at the end of the bathing area to enter the large sauna chamber. Kill the enemies there, and then follow the waypoint marker back out. For the guy who has to be interrogated, bring him to the next locked door to have him open it.

For the third chapter (Vice Den), fight through the cellar, which has been converted into a private nightclub. Take care not to blow up the dancing girls by accident (if using explosives). Enter the office room on the second-from-the-bottom level, grab the contact list lying by the safe, and then exit out through the purple-lit corridor on the bottom level.

For the fourth and last chapter (Garage), watch out for the sleeping girls in the room just after the weapon stashes. Do a dual door breach to enter the locked room, where the crime boss Lesovsky is located. The agent who forces Lesovsky to use the phone will wind up getting counterattacked, so the other agent should prepare to kill Lesovsky. Now, when escaping to the freight elevator back at the beginning of the garage (the room just after the weapon stashes), the agents can't shoot or kill the police officers, but they can knock out the cops with hand-to-hand attacks and non-lethal gadgets.