Bayonetta (X360)
Developer: PlatinumGames
Developer: PlatinumGames
Developer: PlatinumGames
Publisher: SEGA
Publisher: SEGA
Genre: Action
Release Date: January 5, 2010 (US)
Release Date: January 8, 2010 (UK)
Release Date: January 7, 2010 (AU)
M for Mature: Blood and Gore, Intense Violence, Partial Nudity, Strong Language, Suggestive Themes
PEGI: 18+
Bayonetta
Bayonetta (X360)

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Developer: PlatinumGames
Developer: PlatinumGames
Developer: PlatinumGames
Publisher: SEGA
Publisher: SEGA
Genre: Action
Release Date: January 5, 2010 (US)
Release Date: January 8, 2010 (UK)
Release Date: January 7, 2010 (AU)
M for Mature: Blood and Gore, Intense Violence, Partial Nudity, Strong Language, Suggestive Themes
PEGI: 18+

Bayonetta Walkthrough & Strategy Guide

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Published: Jan 1, 2010

Bayonetta Walkthrough

123

Dodge or kill the enemies as you fall horizontally. This is a good opportunity to build up your meter. There's a reprise of the Grace and Glory fight here. There's not much to add, as this fight goes down exactly the same. Now, you have to fight Harmony. This is easy, but be careful, because if you happen to die, you'll have to replay the Grace and Glory fight. Don't forget to grab the Broken Witch Heart in the chest here.

When you reach the door, climb up to the ledge above the door and jump down onto the pressure switch to open the way inside. You battle Ardor here, once again in a pair. It's very important to fight in Witch Time at least until one of them falls. Their sword swipes are broad, if fast, but mashing dodging can usually accomplish what you need.

Alfheim

Run up the wall to the ceiling and up the tower. Avoid the fiery bits and defeat the Harmonies. After they're dead, drop back down to the ground floor to get the portal to Alfheim. This one is another based around staying in the air. It's a lot harder than the last, so we really recommend you get Crow Within before you tackle this one.

When they're done, wall-run up to the ceiling and up the tower. Ignore the enemies and just keep heading up. When you reach the top, jump up to the ledge and throw the switch. Now you can jump up to the area above. You have to fight Grace and Glory AGAIN, and then you'll have access to a statue to activate Witch Time so you can pound through the door in the room below.

Run up the spiraling path to the fountain, and collect the book and the record piece. As you get higher up the path, it begins to crumble. Air dodging helps a lot to keep on track.