Publisher: Activision
Publisher: Activision
Genre: Shooter
Release Date: August 18, 2009 (US)
Release Date: August 21, 2009 (UK)
Release Date: August 19, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Language
PEGI: 18+
Wolfenstein

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Publisher: Activision
Publisher: Activision
Genre: Shooter
Release Date: August 18, 2009 (US)
Release Date: August 21, 2009 (UK)
Release Date: August 19, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Language
PEGI: 18+

Wolfenstein Walkthrough & Strategy Guide

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Published: Jan 26, 2009

Wolfenstein Walkthrough

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Mission Nine: Zeppelin (Continued)

After heading through the back door out of the control room where the Nazi planes were dropped, you'll find yourself in a corridor completely devoid of enemies. You can run straight down to the elevator ahead, which will allow you to proceed with your mission, but don't neglect to explore the tiny closet on your left en route. It's half-open door will reveal a huge store of weapons and ammunition, allowing you to refill virtually all of your spent weapon ammo in one place. There's also Intel in here if you're collecting those (6/9). After raiding that room, continue onward to the aforementioned elevator, and flip the switch to take it down to the floor below. You'll be deposited in some sort of room where nefarious plans are being hatched, full of Nazi officers, soldiers, and a couple of ever-pesky Nazi priests. You know what to do by now, but unfortunately, there's little reliable cover to use here, making this battle a difficult one. Work quickly if you can, and don't be afraid to use potato mashers. And don't neglect to grab the Intel from the central table here, either (7/9).

After grabbing the Intel, you have to go forward and then wrap back around to the side of the room -- either side -- to continue onward. Eventually, you'll go through another door, back outside, and then back inside to another hangar, all the while running into no enemies. But as soon as you walk into this hangar, expect your luck to change, because there will be plenty of enemies to deal with here. The idea in the early-going is to lower the bridges in front of you to proceed down one conduit. The labyrinthine catwalks will oft lead to dead ends that can't be gotten around, even with the help of a switch or two. Thus, you're going to have to navigate your way back and forth as you move forward, all the while dealing with enemies both in front of you and above you. You'll also have to deal with more Nazi priests. Before going through either door on the far side of the hangar, be sure you don't leave the area without grabbing the nearby Intel, which can be found on the left side of the hangar as you move back, forth, and forward (8/9).

You'll finally end up in the room you earlier spotted, the one with the huge dimensional portal in the middle. When you arrive in the room, however, the few soldiers that are initially guarding the area will shut the machine down and begin to fire on you. They'll take up positions on machinegun nests guarded by blue shields flanking the location of the portal, so use Empower to quickly eliminate them. Then, run up to their position and destroy the shields and machineguns so the inevitable reinforcements that will arrive can't use them. Then, go rightward into the office you find there, where you can acquire the game's very last piece of Intel (9/9), as well as a switch that you must use in order to proceed.

Upon flipping that switch, expect all hell to break loose. All sorts of enemies, from basic soldiers and officers, to SS soldiers and officers, to agile female enemies, ghastly enemies, heavily-armored enemies, Nazi priests, and even a stealth soldier or two will all show up at this time. Your first order of business is to flip the switch directly in front of the portal, which will activate it and let you access the actual last mission in the game. But first, you have to survive this ordeal. Your best bet is to hide in one of the control rooms flanking the portal, like the one where the first switch was flipped. This will let enemies come to you, and you can mow them down as you arrive. Don't be afraid to use your big weapons here, as the game rarely gets much harder than it does during this particular scenario. Once the coast is clear, you can then head to the portal and follow the on-screen prompt to enter The Black Sun Dimension, where you can put an end to this madness once and for all.

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