It's not totally glowing and sunny, however. We've noticed some issues with the game, and at this stage in production, we're not so sure that they're going to be fixed in the final product. The targeting system can be a bit haywire at times; when there's a crowd of enemies, it can be tough to single one out. Also, there's no auto-center for the camera, which can be a bit annoying as well. Again, considering that the game ships in three weeks, we don't anticipate this changing much in that time. From what we know, just as in the demo, Crackdown will feature two-player co-op modes. We haven't tried any of it out at this point, but hopefully, the final product will run smoothly. If so, it could take Gears of War out of more than one 360 owners' disc trays.

All in all, we've been enjoying our time with Crackdown. Real Time Worlds isn't out to reinvent the wheel, nor are they trying to put new rims on it. It seems like they're more interested in fattening the tires to make them bouncier and giving them a degree of durability. It looks like it's got a couple of flaws that might end up in the final product, such as camera and targeting issues, but when has that been a surprise for a sandbox game? Still, gamers who've checked out the demo can expect to see the pace stretched a bit, but suffice it to say, this title is shaping up to be a solid purchase, Halo 3 beta invite or not.