A number of improvements and tweaks are now available for the action-strategy game.
THQ and Relic mix up everything you've seen before to give you something new.
So, how much fun is blowing (stuff) up in WWII-era France? Up to this point, the verdict is leaning toward...
Our final diary sees Relic's Lead Designer, Jeff Brown, talk about wrapping things up.
Relic and THQ release a pre-launch multiplayer demo on Xbox Live Marketplace.
Damon Gauthier talks about multiplayer balancing and game tuning.
Relic's Daniel Kading speaks on his role of designer relating to the project.
Relic's Mark Lewis talks more about the development of The Outfit.
A patchwork of familiarity comes together as one fresh package.
Relic's Owen Hurley talks spills the beans on the game's cinematics.
Relic's producer Adrian Crook talks about Destruction on Demand.
"Pimp My Tank" -- Relic's art director Andy Lang introduces us to some of the big bad machines from The Outfit.
THQ's next-generation Xbox 360 title takes on World War II with GI-Joe bravado and a fully destructible world.
Yet again, gamers are call upon to stop the Nazi war machine. But could THQ's next-gen title be different enough to battle of the WW2 shooters?
THQ announces it's first WWII Shooter for Microsoft's next-gen console.
The Outfit at IGN
The Outfit Cheats at IGN
The Outfit Guide at IGN
The Outfit at GameSpy
The Outfit at TeamXbox
The Outfit at GameStats
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